27. ledna 2007

Jack PC - my monitor, keyboard and mouse just plug into the wall



Jack PC - my dream

What's a Jack PC? The Jack PC is a revolutionary new 'thin client' computer invented and manufactured by Chip PC Technologies of Israel. Thin clients are effectively desktop computers designed to connect to a 'terminal server' or Citrix based environment where processing is handled by servers instead of PCs. Thin clients have been getting smaller and smaller over the years however this is the world's first Windows-based thin client small enough to fit in a network wall port. The benefits to business are massive since there's no longer a need for desktop PCs at all - your monitor, keyboard and mouse just plug into the wall! ...




AMD Au 1550 RISC procesor na 333 nebo 500 MHz.
Srovnatelné s stolním procesorem 800 nebo 1200 MHz.
Má 32/64MB flash paměti pro uložení Operačního Systemu (Windows CE 5) a 64/128 MB RAM. Napájen může být konektorem z předu, nebo pomocí Power over Ethernet (PoE)

cena: £209, £279, £349

21. ledna 2007

apple - stock market - Apple iPhone cell mobile Analysis

Apple iPhone mobile to Generate 50 Percent Margin, According to iSuppli’s Preliminary Analysis
apple
apple yahoo

Analyst downgrades 1-18-07: Apple faces gravity
Analyst downgrades 1-18-07: Apple faces gravity

Apple, Inc's Q1 2007 earnings report liveblog
Apple, Inc's Q1 2007 earnings report liveblog

Is Cingular the right fit for Apple's iPhone?
Is Cingular the right fit for Apple's iPhone?

Pacific Northwest Apple, Pear Prices Up
Pacific Northwest Apple, Pear Prices Up

Analysts: Apple Luster Still Strong
Analysts: Apple Luster Still Strong

Interest Rates, Apple Lead to Sell-Off
Interest Rates, Apple Lead to Sell-Off

1.17.07 How Fresh Is Apple?
1.17.07 How Fresh Is Apple?

OnLine výuka - křižovatky

On-Line výuka křižovatky - FarCar !!!

možná více jak polovina řidičů nezná nová pravidla !!!
Od 1.7.2006 nový zákon o silničním provozu!

19. ledna 2007

video výuka - velmi fefektivní doplnění tradičního vzdělávání

Video výuka je velmi efektivní a rozvíjející se obor

asi každý z nás narazil někdy na problém se něco efektivně a rychle naučit. Málo kdo otevře 100 stránkový manuál a začne se krok za krokem učit např. s novým programem. Někdo si ale podobný manuál otevře ale nevydrží a vzdá to po první krizi na 30té stránce. Sednout si ale k Tv nebo internetu je velmi jednoduché a snadné. Proč se tedy neučit i za pomocí tv, videa nebo internetu? V zahraničí mají již několik roků specializované vyukové televizní kanály. Mezi nejznámější patří např. Teachers' TV
Na následujícím odkazech najdeme postupně několik příkladů.


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Most Popular
Beginning English Grammar Review Quiz - 2
Beginning English Grammar Review Quiz
Advanced English Grammar Review Quiz
Confusing Words - Words that are commonly confused
Beginning English Grammar Review Quiz - 4
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As Gaeilge (In Irish) with English subtitles
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lernen german
encyklopedie a řadu výukových stránek najdete mezi odkazy

Kvalita internetu ADSL, WIFI, dial-up ...

Dnes o kvalite naseho internetu.

Dosahuje vase pripojeni kvality deklarovane vasim poskytovatelem?
Pokud ne potom je zde nekolik typu jak na to?

Nejdrive si ale trocha ujasnime veliciny:
Bajt za sekundu (B/s) – obecna jednotka udavajici prenosovou rychlost poctem prenesenych bajtu. Zpravidla plati, ze 1 B/s = 8 bit/s.

Kilobit za sekundu (kbit/s, kb/s, nebo kbps) – 1 kb/s = 1 000 b/s. Někdy bývá tato jednotka chápána jako 1024 b/s podle původního zvyku označovat 1 kb jako 1024 b

Kibibit za sekundu (Kibit/s, Kib/s, nebo Kibps) – nová jednotka přenosové rychlosti, 1 Kib/s = 1 024 b/s.

Megabit za sekundu (Mbit/s, Mb/s, nebo Mbps) – 1 Mb/s = 1 000 000 b/s. Někdy bývá tato jednotka chápána jako 1 048 576 b/s podle původního zvyku označovat 1 Mb jako 1024 kb

zdroj: jednotky www.wikipedia.org


Co je traceroute a ping test?

Špatná kvalita linky vs rychlost ADSL

Monitorování kvality hlasových služeb v prostředí IP

13. ledna 2007

iPhone - Apple - Cisco - IPhone - Mobil - Cell


What Is iPhone


iPhone and Linksys are registered trademarks of Cisco Systems, Inc.

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apple iPhone






apple iPhone





Financial impact of iPhone announcement

stock market Jan 9. 2007

The chart above covers: Apple(AAPL), Research In Motion (RIMM), Palm (PALM), Nokia (NOKIA), Motorola (MOT), and AT&T (T). AT&T is the parent of Cingular, who scored an exclusive with the iPhone.




How Apple could fight Cisco
A cell phone is to an Internet phone as an airplane is to a faucet?
That analogy isn't likely to appear on the SATs next year. But that's precisely the question at the heart of the legal dispute over whether Apple will be allowed to use the iPhone name--currently trademarked by Cisco--for the new device unveiled at Macworld. Cisco sued Apple on Wednesday, claiming the iPhone violates a trademark Cisco acquired in 2000 and uses for a line of Internet phones.
There are a few avenues that Apple can pursue in defending itself against Cisco's lawsuit. However, no matter what the company does, it is treading uphill because Cisco has a registered trademark with the U.S. Patent and Trademark Office, according to lawyers ... more

ZDNet

12. ledna 2007

Internet piracy site in bid for own island to beat copyright laws

Internet piracy site in bid for own island to beat copyright laws

STOCKHOLM (AFP) - The Pirate Bay, one of the world's most popular websites for the illegal downloading of films through filesharing, has said it wanted to buy its own island in a bid to avoid copyright laws.
"It's not only about Pirate Bay, it's more about having a nation with no copyright laws," one of those behind the site, who gave his name only as Peter, told AFP Friday.
The group said it would consider any territory in international waters to avoid copyright legislation.
"For Pirate Bay it would be awesome to have no copyright law. All countries today are based on the old economy and old ideas and we want to do something new," he added.
On Friday the group established a website more

the pirate bay

Legal threats against The Pirate Bay

10. ledna 2007

Ohrožuje současný životní styl naše děti?

JAK VYZRÁT NA OBRAZOVKY

1. Nedávejte televizi ani počítač do dětského pokoje
2. Vybírejte programy, hry
3. Zapněte na začátek, hned po konci vypněte
4. Určete denní či týdenní časový rozpočet
5. Nebojte se říci NE
6. Mluvte s dětmi o tom, co viděly
7. Buďte důslední

JAK OCHRÁNIT DĚTI PŘED REKLAMOU

Regulace reklamy na dětské produkty by podle řady odborníků byla přínosem. "Pokud je uveden začátek dětského pořadu, měl by začít přesně. Ne o pár minut později kvůli reklamám. Pak totiž jako rodič nemůžu příval reklamy ovlivnit," prohlašuje psycholožka Simona Hoskovcová.

Už dnes večer můžete zkusit:
* během reklamních bloků televizi vypněte nebo přepněte
* pamatujte, že čím menší dítě je, tím více jí podléhá
* vysvětlete dětem, že ne všechno, co se objeví v tisku či televizi, musí být pravda

citovano z: iDnes
Ohrožuje současný životní styl naše děti?


Děti a televize

Týden vypnuté televize

HRY

hry - hadanka - enigma - puzzle - puzzler - game - games - hra

2. ledna 2007

Strategie Divoké Kmeny - Tribal Wars

Tribal Wars - Divoké Kmeny


Guide to defense - Průvodce obranou Divoké Kmeny návod

Background
I boast a relatively low defensive ranking in W1. One could argue that I have less experience than the average player defending my villages. To counter this, I can honestly say that I've watched teamates defend and when I attack, I see how players defend their villages. I've seen the best players defend against unbelievable odds, and have learned in my opinion how to defend effectively and efficiently.

Introduction
First, what is the objective of defending? For me, the objective of defending my villages is to slow down an opponent until I can resume the offensive. In the long run, you can NOT defend and win this game. The best outcome you can hope for is a stalemate, and who wants THAT as the best thing that can happen? By defending effectively and efficiently, you maximize your potential to strike back and make gains offesnsively. Threats do not disapear by defending correctly, they only abate when you show agression and your opponent backs off or you make offensive gains toward them.

Like offense, there are three levels of defense in tribalwars. Village level defense, player level defense and tribe level defense. Unlike offense however, the area of focus is at the player level defense. I will examine in detail each of these levels, focusing on the player level defense.


Village level defense
As a relatively advanced player, you should know that there are three primary defensive units in this game. Spears, Swords and Heavy Cavalry (hcav). Just a brief recap just so that everyone is on the same page. Spears defend primarily against cavalry, swords and hcav defend primarily against axemen. I advocate the even defense strategy, that is having an equal number of cavalry and axemen defense. There are strong arguements for a lopsided defense and it IS highly situationally dependant.

Village Structures:

10k/10k Spears/Swords Split
This is by far the most efficient setup in terms of farm space. There are two downsides however. First, it takes a very long time to build. To be exact, with a lvl 25 barracks it will take 45 days to build, in this game, that is a long time. Secondly, moving troops around is slow. When villages are clustered together this isn't a big deal, but the further apart villages are, the more problematic this becomes.

8k/2k Spears/hcav Optimized Defense
This is a highly popular model of defense. Essentially, you sacrifice 20% of your troop effectiveness in exchange for a faster build time and faster movement. In contrast to the 10k/10k split, this configuration only takes 17 days to build. This is a THIRD of the time required to build the first configuration.

What should you use?
As a default, I strongly encourage players to use the 8k/2k spears/hcav as a default. Besides the reasons I gave above, it is simply easier to rebuild your defenses after an attack with it. After an attack, being able to re-build your defense 3 times faster is a huge advantage. It is virtually impossible to realistically re-build a 10k/10k defense when fighting good players, you just don't get that much time to recover. There is however a place for the 10k/10k defense. For long term support, or other instances where you just need a village stacked, the 20% fighting effectiveness proves useful, just don't lose those troops or you will have a village completely out of commission.

I strongly caution against deviating from these two standards. I have seen people mix spear/swords/hcav. While I can sort of understand the mentality that a hybrid village can fulfill both situations, in reality, you are much better off choosing one method per village and sticking with it. There are very few instances where the hybrid army will be better than one of the more pure forms of defense. Hybrid villages also make thinking through your defense much more complicated, something that you don't want to do when you have 50-2000 attacks incoming.



Player level Defense
There are two primary ways of defending your villages effectively and efficiently. Both are extremely effective, but can prove disasterous if use improperly. Which system you use depends on your answer to this question: Can I hold off my opponent through defensive strength alone? This does NOT mean, "Can I destroy my oppenent's offense?" Offensive troops build much faster than defensive troops, so the concept of troop preservation should be paramount. If the answer is yes to the above question, then your method should be Stack. If your answer is no, then your method should be Dodge/Snipe.

Stack Defense
This is a pretty simple tactic to explain and use. Simply put, you put as many troops as you can in a village before an attack lands. The more troops you can put into a village, the more you minimize your troop losses. A W1 player named Undo stated that it wasn't worth defending a village with less than 30k/30k worth of spears/swords or the spear/hcav equivolent. While this is a decent guideline, depending on what world you are on/what your situation is, this number could vary from 10k/10k to 200k/200k (I've personally seen both of those extremes in the past 3 months). Essentially, you are trying to kill enough of your opponent's offense so that you can re-build your defense quicker than they can re-build their offense. This tactic works well when you know an attack is coming, or it is launched from a long distance.

Dodge/Snipe Defense

The only way that you lose a village is by your opponent nobling it. Lets face it, resources in a village are cheap, walls are cheap. Losing an army or a village is not cheap, both in terms of resources and time. Preserving those two, an army/village are the important things. Many times when you get attacked from close range, or when you are caught low on defense, it is impossible to effectively stack your villages.

The first step is to clean your village ... more





Guide to offense - Průvodce ofenzivní hrou Divoké Kmeny


This is hopefully going to be the first installment of many on the things that I have learned playing this game. I consider myself to be a pretty good player, but most of all, I have access to some of the best players in this game. I am still an active player, but as W1 winds down, I think that its time for me to share some of the things that I have learned. It is doubtful that these chapters will significantly hamper T:V in W1 since all of our enemies know most of this, or they simply won't read here. I hope that these will become a guide for the medium to advanced players here.

Who am I and why do I think that people should listen to my advice? I am a member of T:V, the dominant tribe in World 1. I have optimized many aspects of this game and have been able to over the past year and a half experiment with different techniques. Unlike many players in this game that have played for as long as I have, I have also optimized the tribe level of offense as well having worked to eliminate over 20 major players. The original group that I lead in World 1 became the most efficient branch of T:V and while they are all exceptional players, it was the fact that we learned to work together as a team that made us some of the best.

Introduction
There are three levels of offense in tribalwars. Village level offense, player level offense and tribe level offense. The key to being a successful player is optimize all three of these levels in terms of efficiency. All operate independent of each other and are all essential.


Village level offense
On the village level, the most important part of building offense is building the strongest army possible as quickly as possible. Offensive armies should be made up of three units, Axes, Light Cav and Rams. Looking at the statistics for each unit, axes are by far the strongest offensive unit produced in the baracks, the light cav are the strongest unit produced by the stable and rams are essential, which I will talk about later.

It should easy to see that axes are better than spears/swords for attacking. But what about light cav over heavy cav? The key here is in farm space. For every two hcav that you build, you can build three lcav. When you build a full army, lcav are the better unit to build and far more economical. Rams, rams, rams. I can't stress enough how important it is to use rams for offense. An enemy's wall amplifies their defending ability significantly. The only way to break through heavy defense is with rams.

Now, how many of each should you build? The optimal build ratio is approximately 6000/3000/240 axes/lcav/rams. This assumes that you have a level 25 barracks and level 20 stable. I have heard it over and over again, "but axes are better than lcav", so I should build more axes. I can not stress how misguided this is. It is true that in terms of numeric attacking power, axes are per farm space better for attacking, but there are important considerations. First off, this ratio, 6000/3000/240 is the fastest to build. You will have more armies faster if you build this ratio, which means you can attack more often. Secondly, most players build either an equal number of spears and swords or more swords. They also tend to use hcav which defend like swords.


Since most player's defense's are sword heavy, having a higher lcav ratio is highly adventageous. It is very very rare for a player to build more spears than swords.

Lastly, the 240 rams. This is the optimal number of rams for eliminating the effects of a wall. This is a complicated subject and is unbelievably situational. I will leave this discussion for another chapter. However, it is simple enough to say that you need 235 rams minimum with each attacking army. The extra 5 rams are for faking, which is a part of the next section: Player level offense.


Player Level Offense
First, groups. I recommend that all players have two groups (in addition to others that you might have). "Offense" and "Building Offense". I will explain what I have found to be the most efficient system at building offense both quickly and with as little hassle as possible. Lets face it. The more easily you can do book keeping, the more efficient you will be as a player. A skill that I think a lot of players miss is the ability to change village's groups often and regularly to make their management easier.


Using the "Building Offense" group, if you have all the villages that ... more



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